Lines Matching refs:dprintk
400 #define dprintk(x...) macro
402 #define dprintk(x...) printk(x) macro
432 dprintk("Identifier: "); in rwa010_read_ident()
441 dprintk("%02X ", bit); in rwa010_read_ident()
445 dprintk("(%02X) ", si[i]); in rwa010_read_ident()
447 dprintk("\n"); in rwa010_read_ident()
454 dprintk("Card no = %d\n", inb(0x203)); in rwa010_global_init()
475 dprintk("Slider base: "); in rwa010_game_port_init()
480 dprintk("%02X%02X (201)\n", inb(0x203), i); in rwa010_game_port_init()
491 dprintk("WaveArtist base: "); in rwa010_waveartist_init()
496 dprintk("%02X%02X (%X),", inb(0x203), i, base); in rwa010_waveartist_init()
499 dprintk(" irq: %d (%d),", inb(0x203), irq); in rwa010_waveartist_init()
502 dprintk(" dma: %d (%d)\n", inb(0x203), dma); in rwa010_waveartist_init()
513 dprintk("SoundBlaster base: "); in rwa010_soundblaster_init()
518 dprintk("%02X%02X (%X),", inb(0x203), i, sb_base); in rwa010_soundblaster_init()
520 dprintk(" irq: "); in rwa010_soundblaster_init()
522 dprintk("%d (%d),", inb(0x203), irq); in rwa010_soundblaster_init()
524 dprintk(" 8-bit DMA: "); in rwa010_soundblaster_init()
526 dprintk("%d (%d)\n", inb(0x203), dma); in rwa010_soundblaster_init()
528 dprintk("AdLib base: "); in rwa010_soundblaster_init()
533 dprintk("%02X%02X (%X)\n", inb(0x203), i, al_base); in rwa010_soundblaster_init()
554 dprintk("SoundBlaster DSP reset: %02X (AA)\n", inb(0x22a)); in rwa010_soundblaster_reset()
567 dprintk("SoundBlaster DSP id: "); in rwa010_soundblaster_reset()
571 dprintk("%04X\n", i); in rwa010_soundblaster_reset()