Lines Matching refs:sbits64
416 && ( (sbits64) ( zSig + roundIncrement ) < 0 ) ) in roundAndPackFloat64()
621 if ( (sbits64) zSig0 < 0 ) zExp = 1; in roundAndPackFloatx80()
644 increment = ( (sbits64) zSig1 < 0 ); in roundAndPackFloatx80()
687 increment = ( (sbits64) zSig1 < 0 ); in roundAndPackFloatx80()
700 if ( (sbits64) zSig0 < 0 ) zExp = 1; in roundAndPackFloatx80()
1486 while ( (sbits64) rem < 0 ) { in float32_sqrt()
1979 if ( (sbits64) zSig < 0 ) { in addFloat64Sigs()
2159 if ( 0 <= (sbits64) ( zSig0<<1 ) ) { in float64_mul()
2228 while ( (sbits64) rem0 < 0 ) { in float64_div()
2251 sbits64 sigMean; in float64_rem()
2313 } while ( 0 <= (sbits64) aSig ); in float64_rem()
2318 zSign = ( (sbits64) aSig < 0 ); in float64_rem()
2371 while ( (sbits64) rem0 < 0 ) { in float64_sqrt()
2793 if ( (sbits64) zSig0 < 0 ) goto roundAndPack; in addFloatx80Sigs()
2970 if ( 0 < (sbits64) zSig0 ) { in floatx80_mul()
3042 while ( (sbits64) rem0 < 0 ) { in floatx80_div()
3050 while ( (sbits64) rem1 < 0 ) { in floatx80_div()
3205 if ( 0 <= (sbits64) zSig0 ) zSig0 = LIT64( 0xFFFFFFFFFFFFFFFF ); in floatx80_sqrt()
3209 while ( (sbits64) rem0 < 0 ) { in floatx80_sqrt()
3224 while ( (sbits64) rem1 < 0 ) { in floatx80_sqrt()