Lines Matching refs:v3d

66 v3d_switch_perfmon(struct v3d_dev *v3d, struct v3d_job *job)  in v3d_switch_perfmon()  argument
68 if (job->perfmon != v3d->active_perfmon) in v3d_switch_perfmon()
69 v3d_perfmon_stop(v3d, v3d->active_perfmon, true); in v3d_switch_perfmon()
71 if (job->perfmon && v3d->active_perfmon != job->perfmon) in v3d_switch_perfmon()
72 v3d_perfmon_start(v3d, job->perfmon); in v3d_switch_perfmon()
78 struct v3d_dev *v3d = job->base.v3d; in v3d_bin_job_run() local
79 struct drm_device *dev = &v3d->drm; in v3d_bin_job_run()
89 spin_lock_irqsave(&v3d->job_lock, irqflags); in v3d_bin_job_run()
90 v3d->bin_job = job; in v3d_bin_job_run()
95 spin_unlock_irqrestore(&v3d->job_lock, irqflags); in v3d_bin_job_run()
97 v3d_invalidate_caches(v3d); in v3d_bin_job_run()
99 fence = v3d_fence_create(v3d, V3D_BIN); in v3d_bin_job_run()
110 v3d_switch_perfmon(v3d, &job->base); in v3d_bin_job_run()
133 struct v3d_dev *v3d = job->base.v3d; in v3d_render_job_run() local
134 struct drm_device *dev = &v3d->drm; in v3d_render_job_run()
140 v3d->render_job = job; in v3d_render_job_run()
148 v3d_invalidate_caches(v3d); in v3d_render_job_run()
150 fence = v3d_fence_create(v3d, V3D_RENDER); in v3d_render_job_run()
161 v3d_switch_perfmon(v3d, &job->base); in v3d_render_job_run()
178 struct v3d_dev *v3d = job->base.v3d; in v3d_tfu_job_run() local
179 struct drm_device *dev = &v3d->drm; in v3d_tfu_job_run()
182 fence = v3d_fence_create(v3d, V3D_TFU); in v3d_tfu_job_run()
186 v3d->tfu_job = job; in v3d_tfu_job_run()
215 struct v3d_dev *v3d = job->base.v3d; in v3d_csd_job_run() local
216 struct drm_device *dev = &v3d->drm; in v3d_csd_job_run()
220 v3d->csd_job = job; in v3d_csd_job_run()
222 v3d_invalidate_caches(v3d); in v3d_csd_job_run()
224 fence = v3d_fence_create(v3d, V3D_CSD); in v3d_csd_job_run()
234 v3d_switch_perfmon(v3d, &job->base); in v3d_csd_job_run()
248 struct v3d_dev *v3d = job->v3d; in v3d_cache_clean_job_run() local
250 v3d_clean_caches(v3d); in v3d_cache_clean_job_run()
256 v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job) in v3d_gpu_reset_for_timeout() argument
260 mutex_lock(&v3d->reset_lock); in v3d_gpu_reset_for_timeout()
264 drm_sched_stop(&v3d->queue[q].sched, sched_job); in v3d_gpu_reset_for_timeout()
270 v3d_reset(v3d); in v3d_gpu_reset_for_timeout()
273 drm_sched_resubmit_jobs(&v3d->queue[q].sched); in v3d_gpu_reset_for_timeout()
277 drm_sched_start(&v3d->queue[q].sched, true); in v3d_gpu_reset_for_timeout()
280 mutex_unlock(&v3d->reset_lock); in v3d_gpu_reset_for_timeout()
295 struct v3d_dev *v3d = job->v3d; in v3d_cl_job_timedout() local
305 return v3d_gpu_reset_for_timeout(v3d, sched_job); in v3d_cl_job_timedout()
331 return v3d_gpu_reset_for_timeout(job->v3d, sched_job); in v3d_generic_job_timedout()
338 struct v3d_dev *v3d = job->base.v3d; in v3d_csd_job_timedout() local
349 return v3d_gpu_reset_for_timeout(v3d, sched_job); in v3d_csd_job_timedout()
383 v3d_sched_init(struct v3d_dev *v3d) in v3d_sched_init() argument
390 ret = drm_sched_init(&v3d->queue[V3D_BIN].sched, in v3d_sched_init()
396 dev_err(v3d->drm.dev, "Failed to create bin scheduler: %d.", ret); in v3d_sched_init()
400 ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched, in v3d_sched_init()
406 dev_err(v3d->drm.dev, "Failed to create render scheduler: %d.", in v3d_sched_init()
408 v3d_sched_fini(v3d); in v3d_sched_init()
412 ret = drm_sched_init(&v3d->queue[V3D_TFU].sched, in v3d_sched_init()
418 dev_err(v3d->drm.dev, "Failed to create TFU scheduler: %d.", in v3d_sched_init()
420 v3d_sched_fini(v3d); in v3d_sched_init()
424 if (v3d_has_csd(v3d)) { in v3d_sched_init()
425 ret = drm_sched_init(&v3d->queue[V3D_CSD].sched, in v3d_sched_init()
431 dev_err(v3d->drm.dev, "Failed to create CSD scheduler: %d.", in v3d_sched_init()
433 v3d_sched_fini(v3d); in v3d_sched_init()
437 ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched, in v3d_sched_init()
443 dev_err(v3d->drm.dev, "Failed to create CACHE_CLEAN scheduler: %d.", in v3d_sched_init()
445 v3d_sched_fini(v3d); in v3d_sched_init()
454 v3d_sched_fini(struct v3d_dev *v3d) in v3d_sched_fini() argument
459 if (v3d->queue[q].sched.ready) in v3d_sched_fini()
460 drm_sched_fini(&v3d->queue[q].sched); in v3d_sched_fini()