Searched refs:CSD_FLAG_LOCK (Results 1 – 2 of 2) sorted by relevance
333 if (!(flags & CSD_FLAG_LOCK)) { in csd_lock_wait_toolong()411 smp_cond_load_acquire(&csd->node.u_flags, !(VAL & CSD_FLAG_LOCK)); in csd_lock_wait()440 smp_cond_load_acquire(&csd->node.u_flags, !(VAL & CSD_FLAG_LOCK)); in csd_lock_wait()447 csd->node.u_flags |= CSD_FLAG_LOCK; in csd_lock()459 WARN_ON(!(csd->node.u_flags & CSD_FLAG_LOCK)); in csd_unlock()714 .node = { .u_flags = CSD_FLAG_LOCK | CSD_TYPE_SYNC, }, in smp_call_function_single()795 if (csd->node.u_flags & CSD_FLAG_LOCK) { in smp_call_function_single_async()800 csd->node.u_flags = CSD_FLAG_LOCK; in smp_call_function_single_async()
8 CSD_FLAG_LOCK = 0x01, enumerator
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