Searched refs:MIN_LEVEL (Results 1 – 2 of 2) sorted by relevance
24 #define MIN_LEVEL 0x158 macro26 #define LEVEL_STEP ((MAX_LEVEL - MIN_LEVEL) / FB_BACKLIGHT_MAX)36 nlevel = MIN_LEVEL + info->bl_curve[level] * LEVEL_STEP; in nvidia_bl_get_level_brightness()40 else if (nlevel < MIN_LEVEL) in nvidia_bl_get_level_brightness()41 nlevel = MIN_LEVEL; in nvidia_bl_get_level_brightness()
267 #define MIN_LEVEL 0x158 macro269 #define LEVEL_STEP ((MAX_LEVEL - MIN_LEVEL) / FB_BACKLIGHT_MAX)279 nlevel = MIN_LEVEL + info->bl_curve[level] * LEVEL_STEP; in riva_bl_get_level_brightness()283 else if (nlevel < MIN_LEVEL) in riva_bl_get_level_brightness()284 nlevel = MIN_LEVEL; in riva_bl_get_level_brightness()351 MIN_LEVEL * FB_BACKLIGHT_MAX / MAX_LEVEL, in riva_bl_init()
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