Searched refs:V4L2_PIX_FMT_NV12_16L16 (Results 1 – 11 of 11) sorted by relevance
64 case V4L2_PIX_FMT_NV12_16L16: in sun6i_csi_is_format_supported()127 case V4L2_PIX_FMT_NV12_16L16: in sun6i_csi_is_format_supported()272 case V4L2_PIX_FMT_NV12_16L16: in get_csi_output_format()314 case V4L2_PIX_FMT_NV12_16L16: in get_csi_input_seq()529 case V4L2_PIX_FMT_NV12_16L16: in sun6i_csi_set_window()
108 case V4L2_PIX_FMT_NV12_16L16: in sun6i_csi_get_bpp()
51 V4L2_PIX_FMT_NV12_16L16,
136 if (s->pixelformat == V4L2_PIX_FMT_NV12_16L16) in cx18_prepare_buffer()158 if (s->pixelformat == V4L2_PIX_FMT_NV12_16L16) in cx18_prepare_buffer()290 s->pixelformat = V4L2_PIX_FMT_NV12_16L16; in cx18_stream_init()736 if (s->pixelformat == V4L2_PIX_FMT_NV12_16L16) in cx18_stream_configure_mdls()
279 if (s->pixelformat == V4L2_PIX_FMT_NV12_16L16) { in cx18_s_fmt_vid_cap()473 .pixelformat = V4L2_PIX_FMT_NV12_16L16, in cx18_enum_fmt_vid_cap()
10 format of a YUV frame is 16x16 linear tiled NV12 (V4L2_PIX_FMT_NV12_16L16).35 The code below is given as an example on how to convert V4L2_PIX_FMT_NV12_16L16
342 pixfmt->pixelformat = V4L2_PIX_FMT_NV12_16L16; in ivtv_g_fmt_vid_cap()420 pixfmt->pixelformat = V4L2_PIX_FMT_NV12_16L16; in ivtv_g_fmt_vid_out()920 .pixelformat = V4L2_PIX_FMT_NV12_16L16, in ivtv_enum_fmt_vid_cap()947 .pixelformat = V4L2_PIX_FMT_NV12_16L16, in ivtv_enum_fmt_vid_out()
162 is a 16x16 linear tiled NV12 format (V4L2_PIX_FMT_NV12_16L16)
629 #define V4L2_PIX_FMT_NV12_16L16 v4l2_fourcc('H', 'M', '1', '2') /* 12 Y/CbCr 4:2:0 16x16 tiles */ macro2633 #define V4L2_PIX_FMT_HM12 V4L2_PIX_FMT_NV12_16L16
289 ``V4L2_PIX_FMT_NV12_16L16`` stores pixel in 16x16 tiles, and stores
1303 case V4L2_PIX_FMT_NV12_16L16: descr = "Y/CbCr 4:2:0 (16x16 Linear)"; break; in v4l_fill_fmtdesc()
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