Searched refs:enable_mp (Results 1 – 2 of 2) sorted by relevance
192 char enable_mp; member219 char enable_mp; member240 char enable_mp; member276 if (state->enable_mp) in nv3_iterate()460 if (state->enable_mp) in nv3_arb()625 sim_data.enable_mp = 0; in nv3UpdateArbitrationSettings()674 mp_enable = arb->enable_mp; in nv4CalcArbitration()813 sim_data.enable_mp = 0; in nv4UpdateArbitrationSettings()860 mp_enable = arb->enable_mp; in nv10CalcArbitration()1062 sim_data.enable_mp = 0; in nv10UpdateArbitrationSettings()[all …]
115 char enable_mp; member138 char enable_mp; member260 mp_enable = arb->enable_mp; in nv4CalcArbitration()394 sim_data.enable_mp = 0; in nv4UpdateArbitrationSettings()438 mp_enable = arb->enable_mp; in nv10CalcArbitration()633 sim_data.enable_mp = 0; in nv10UpdateArbitrationSettings()710 sim_data.enable_mp = 0; in nForceUpdateArbitrationSettings()
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