Searched refs:gameport_cooked_read (Results 1 – 3 of 3) sorted by relevance
57 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect()
261 port->bads -= gameport_cooked_read(port->gameport, port->axes, &port->buttons); in analog_poll()568 if (!gameport_cooked_read(gameport, port->axes, &port->buttons)) in analog_init_port()
182 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) in gameport_cooked_read() function
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