Searched refs:num_sprites (Results 1 – 4 of 4) sorted by relevance
281 runtime->num_sprites[pipe] = 4; in intel_device_info_runtime_init()284 runtime->num_sprites[pipe] = 6; in intel_device_info_runtime_init()287 runtime->num_sprites[pipe] = 3; in intel_device_info_runtime_init()298 runtime->num_sprites[PIPE_A] = 2; in intel_device_info_runtime_init()299 runtime->num_sprites[PIPE_B] = 2; in intel_device_info_runtime_init()300 runtime->num_sprites[PIPE_C] = 1; in intel_device_info_runtime_init()303 runtime->num_sprites[pipe] = 2; in intel_device_info_runtime_init()306 runtime->num_sprites[pipe] = 1; in intel_device_info_runtime_init()385 memset(runtime->num_sprites, 0, sizeof(runtime->num_sprites)); in intel_device_info_runtime_init()
240 u8 num_sprites[I915_MAX_PIPES]; member
162 #define sprite_name(p, s) ((p) * RUNTIME_INFO(dev_priv)->num_sprites[(p)] + (s) + 'A')367 (__s) < RUNTIME_INFO(__dev_priv)->num_sprites[(__p)]; \
803 zpos = RUNTIME_INFO(dev_priv)->num_sprites[pipe] + 1; in intel_cursor_plane_create()
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