Searched refs:rumble (Results 1 – 25 of 47) sorted by relevance
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275 if (effect->u.rumble.strong_magnitude + strong) in ml_combine_effects()278 effect->u.rumble.strong_magnitude, in ml_combine_effects()280 else if (effect->u.rumble.weak_magnitude + weak) in ml_combine_effects()283 effect->u.rumble.weak_magnitude, in ml_combine_effects()287 effect->u.rumble.strong_magnitude = in ml_combine_effects()288 min(strong + effect->u.rumble.strong_magnitude, in ml_combine_effects()290 effect->u.rumble.weak_magnitude = in ml_combine_effects()301 if (effect->u.rumble.strong_magnitude + i) in ml_combine_effects()304 effect->u.rumble.strong_magnitude, in ml_combine_effects()308 effect->u.rumble.strong_magnitude = in ml_combine_effects()[all …]
50 struct ff_rumble_effect rumble; member
64 magnitude = effect->u.rumble.strong_magnitude / 3 + in compat_effect()65 effect->u.rumble.weak_magnitude / 6; in compat_effect()
119 if (effect->u.rumble.strong_magnitude) { in arizona_haptics_play()123 effect->u.rumble.strong_magnitude >> 9; in arizona_haptics_play()128 effect->u.rumble.strong_magnitude >> 8; in arizona_haptics_play()
233 if (effect->u.rumble.strong_magnitude > 0) in drv2667_haptics_play()234 haptics->magnitude = effect->u.rumble.strong_magnitude; in drv2667_haptics_play()235 else if (effect->u.rumble.weak_magnitude > 0) in drv2667_haptics_play()236 haptics->magnitude = effect->u.rumble.weak_magnitude; in drv2667_haptics_play()
278 if (effect->u.rumble.strong_magnitude > 0) in drv260x_haptics_play()279 haptics->magnitude = effect->u.rumble.strong_magnitude; in drv260x_haptics_play()280 else if (effect->u.rumble.weak_magnitude > 0) in drv260x_haptics_play()281 haptics->magnitude = effect->u.rumble.weak_magnitude; in drv260x_haptics_play()
83 level = effect->u.rumble.strong_magnitude; in gpio_vibrator_play_effect()85 level = effect->u.rumble.weak_magnitude; in gpio_vibrator_play_effect()
158 vib->speed = effect->u.rumble.strong_magnitude >> 8; in pm8xxx_vib_play_effect()160 vib->speed = effect->u.rumble.weak_magnitude >> 9; in pm8xxx_vib_play_effect()
127 info->speed = effect->u.rumble.strong_magnitude >> 8; in vibra_play()129 info->speed = effect->u.rumble.weak_magnitude >> 9; in vibra_play()
105 vibrator->level = effect->u.rumble.strong_magnitude; in pwm_vibrator_play_effect()107 vibrator->level = effect->u.rumble.weak_magnitude; in pwm_vibrator_play_effect()
99 haptic->magnitude = effect->u.rumble.strong_magnitude; in regulator_haptic_play_effect()101 haptic->magnitude = effect->u.rumble.weak_magnitude; in regulator_haptic_play_effect()
29 strong = effect->u.rumble.strong_magnitude; in play_effect()30 weak = effect->u.rumble.weak_magnitude; in play_effect()
38 left = effect->u.rumble.strong_magnitude; in zpff_play()39 right = effect->u.rumble.weak_magnitude; in zpff_play()
44 left = effect->u.rumble.strong_magnitude; in hid_betopff_play()45 right = effect->u.rumble.weak_magnitude; in hid_betopff_play()
40 strong = effect->u.rumble.strong_magnitude; in mf_play()41 weak = effect->u.rumble.weak_magnitude; in mf_play()
29 weak = effect->u.rumble.weak_magnitude; in emsff_play()30 strong = effect->u.rumble.strong_magnitude; in emsff_play()
100 left = effect->u.rumble.strong_magnitude; in holtekff_play()101 right = effect->u.rumble.weak_magnitude; in holtekff_play()
36 left = effect->u.rumble.strong_magnitude; in hid_sjoyff_play()37 right = effect->u.rumble.weak_magnitude; in hid_sjoyff_play()
36 left = effect->u.rumble.strong_magnitude; in hid_gaff_play()37 right = effect->u.rumble.weak_magnitude; in hid_gaff_play()
82 right = effect->u.rumble.strong_magnitude; in hid_lgff_play()83 left = effect->u.rumble.weak_magnitude; in hid_lgff_play()
40 left = effect->u.rumble.strong_magnitude; in axff_play()41 right = effect->u.rumble.weak_magnitude; in axff_play()
54 left = effect->u.rumble.strong_magnitude; in hid_plff_play()55 right = effect->u.rumble.weak_magnitude; in hid_plff_play()
38 strong = effect->u.rumble.strong_magnitude; in drff_play()39 weak = effect->u.rumble.weak_magnitude; in drff_play()
99 left = tmff_scale_u16(effect->u.rumble.weak_magnitude, in tmff_play()102 right = tmff_scale_u16(effect->u.rumble.strong_magnitude, in tmff_play()
240 right_motor_on = effect->u.rumble.weak_magnitude ? 1 : 0; in hid_bigben_play_effect()241 left_motor_force = effect->u.rumble.strong_magnitude / 256; in hid_bigben_play_effect()
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