Searched refs:shaderEnable (Results 1 – 3 of 3) sorted by relevance
379 bool shaderEnable; member
442 GRPH_SE_ENABLE, info->gfx9.shaderEnable); in program_tiling()
4748 tiling_info->gfx9.shaderEnable = 1; in fill_gfx9_tiling_info_from_device()
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