Searched refs:BZ_RAND_MASK (Results 1 – 3 of 3) sorted by relevance
612 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()618 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()624 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()629 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()632 s->k0 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_FAST()769 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()775 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()781 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()786 k1 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()789 s->k0 ^= BZ_RAND_MASK; s->nblock_used++; in unRLE_obuf_to_output_SMALL()
177 #define BZ_RAND_MASK ((s->rNToGo == 1) ? 1 : 0) macro
578 BZ_RAND_UPD_MASK; s->k0 ^= BZ_RAND_MASK; in BZ2_decompress()600 BZ_RAND_UPD_MASK; s->k0 ^= BZ_RAND_MASK; in BZ2_decompress()
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