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Searched refs:ns558 (Results 1 – 7 of 7) sorted by relevance

/linux/drivers/input/gameport/
A Dns558.c31 struct ns558 { struct
52 struct ns558 *ns558; in ns558_isa_probe() argument
126 ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); in ns558_isa_probe()
131 kfree(ns558); in ns558_isa_probe()
136 ns558->io = io; in ns558_isa_probe()
184 struct ns558 *ns558; in ns558_pnp_probe() local
198 ns558 = kzalloc(sizeof(struct ns558), GFP_KERNEL); in ns558_pnp_probe()
202 kfree(ns558); in ns558_pnp_probe()
258 struct ns558 *ns558, *safe; in ns558_exit() local
262 release_region(ns558->io & ~(ns558->size - 1), ns558->size); in ns558_exit()
[all …]
A DMakefile12 obj-$(CONFIG_GAMEPORT_NS558) += ns558.o
A DKconfig34 module will be called ns558.
/linux/Documentation/sound/cards/
A Djoystick.rst18 independent module (ns558). Meanwhile, the ALSA PCI drivers have the
82 support, so you don't have to load ns558 module. Just load "joydev"
90 Instead, you need to load "ns558" module in addition to "joydev" and
/linux/Documentation/input/
A Dgameport-programming.rst168 Trigger. This function should trigger the ns558 oneshots. If set to NULL,
175 Read the buttons and ns558 oneshot bits. If set to NULL, inb(io) will be
/linux/Documentation/input/joydev/
A Djoystick.rst70 modprobe ns558
88 above input joydev ns558 analog
402 emu10k1-gp.c module for it instead of the normal ns558.c one.
/linux/Documentation/sound/
A Dalsa-configuration.rst1311 motherboard has these devices, use the ns558 or snd-mpu401

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