BFloat16 floating-point dot product
The BFloat16 floating-point (BF16) dot product instruction computes the dot product of a pair of BF16 values held in each 32-bit element of the first source vector multiplied by a pair of BF16 values in the corresponding 32-bit element of the second source vector, and then destructively adds the single-precision dot product to the corresponding single-precision element of the destination vector.
This instruction is unpredicated.
All floating-point calculations performed by this instruction are performed with the following behaviors, irrespective of the value in FPCR:
* Uses the non-IEEE 754 Round-to-Odd mode, which forces bit 0 of an inexact result to 1, and rounds an overflow to an appropriately signed Infinity.
* The cumulative FPSR exception bits (IDC, IXC, UFC, OFC, DZC and IOC) are not modified.
* Trapped floating-point exceptions are disabled, as if the FPCR trap enable bits (IDE, IXE, UFE, OFE, DZE and IOE) are all zero.
* Denormalized inputs and results are flushed to zero, as if FPCR.FZ == 1.
* Only the Default NaN is generated, as if FPCR.DN == 1.
ID_AA64ZFR0_EL1.BF16 indicates whether this instruction is implemented.
31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
0 | 1 | 1 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | 1 | Zm | 1 | 0 | 0 | 0 | 0 | 0 | Zn | Zda |
if (!HaveSVE() && !HaveSME()) || !HaveBF16Ext() then UNDEFINED; integer n = UInt(Zn); integer m = UInt(Zm); integer da = UInt(Zda);
<Zda> |
Is the name of the third source and destination scalable vector register, encoded in the "Zda" field. |
<Zn> |
Is the name of the first source scalable vector register, encoded in the "Zn" field. |
<Zm> |
Is the name of the second source scalable vector register, encoded in the "Zm" field. |
CheckSVEEnabled(); integer elements = VL DIV 32; bits(VL) operand1 = Z[n]; bits(VL) operand2 = Z[m]; bits(VL) operand3 = Z[da]; bits(VL) result; for e = 0 to elements-1 bits(16) elt1_a = Elem[operand1, 2 * e + 0, 16]; bits(16) elt1_b = Elem[operand1, 2 * e + 1, 16]; bits(16) elt2_a = Elem[operand2, 2 * e + 0, 16]; bits(16) elt2_b = Elem[operand2, 2 * e + 1, 16]; bits(32) sum = Elem[operand3, e, 32]; sum = BFDotAdd(sum, elt1_a, elt1_b, elt2_a, elt2_b, FPCR[]); Elem[result, e, 32] = sum; Z[da] = result;
This instruction might be immediately preceded in program order by a MOVPRFX instruction. The MOVPRFX instruction must conform to all of the following requirements, otherwise the behavior of the MOVPRFX and this instruction is unpredictable:
Internal version only: isa v33.11seprel, AdvSIMD v29.05, pseudocode v2021-09_rel, sve v2021-09_rc3d ; Build timestamp: 2021-10-06T11:41
Copyright © 2010-2021 Arm Limited or its affiliates. All rights reserved. This document is Non-Confidential.