ABS: Absolute value (vector).
ADD (vector): Add (vector).
ADDHN, ADDHN2: Add returning High Narrow.
ADDP (scalar): Add Pair of elements (scalar).
ADDP (vector): Add Pairwise (vector).
ADDV: Add across Vector.
AESD: AES single round decryption.
AESE: AES single round encryption.
AESIMC: AES inverse mix columns.
AESMC: AES mix columns.
AND (vector): Bitwise AND (vector).
BCAX: Bit Clear and XOR.
BFCVT: Floating-point convert from single-precision to BFloat16 format (scalar).
BFCVTN, BFCVTN2: Floating-point convert from single-precision to BFloat16 format (vector).
BFDOT (by element): BFloat16 floating-point dot product (vector, by element).
BFDOT (vector): BFloat16 floating-point dot product (vector).
BFMLALB, BFMLALT (by element): BFloat16 floating-point widening multiply-add long (by element).
BFMLALB, BFMLALT (vector): BFloat16 floating-point widening multiply-add long (vector).
BFMMLA: BFloat16 floating-point matrix multiply-accumulate into 2x2 matrix.
BIC (vector, immediate): Bitwise bit Clear (vector, immediate).
BIC (vector, register): Bitwise bit Clear (vector, register).
BIF: Bitwise Insert if False.
BIT: Bitwise Insert if True.
BSL: Bitwise Select.
CLS (vector): Count Leading Sign bits (vector).
CLZ (vector): Count Leading Zero bits (vector).
CMEQ (register): Compare bitwise Equal (vector).
CMEQ (zero): Compare bitwise Equal to zero (vector).
CMGE (register): Compare signed Greater than or Equal (vector).
CMGE (zero): Compare signed Greater than or Equal to zero (vector).
CMGT (register): Compare signed Greater than (vector).
CMGT (zero): Compare signed Greater than zero (vector).
CMHI (register): Compare unsigned Higher (vector).
CMHS (register): Compare unsigned Higher or Same (vector).
CMLE (zero): Compare signed Less than or Equal to zero (vector).
CMLT (zero): Compare signed Less than zero (vector).
CMTST: Compare bitwise Test bits nonzero (vector).
CNT: Population Count per byte.
DUP (element): Duplicate vector element to vector or scalar.
DUP (general): Duplicate general-purpose register to vector.
EOR (vector): Bitwise Exclusive OR (vector).
EOR3: Three-way Exclusive OR.
EXT: Extract vector from pair of vectors.
FABD: Floating-point Absolute Difference (vector).
FABS (scalar): Floating-point Absolute value (scalar).
FABS (vector): Floating-point Absolute value (vector).
FACGE: Floating-point Absolute Compare Greater than or Equal (vector).
FACGT: Floating-point Absolute Compare Greater than (vector).
FADD (scalar): Floating-point Add (scalar).
FADD (vector): Floating-point Add (vector).
FADDP (scalar): Floating-point Add Pair of elements (scalar).
FADDP (vector): Floating-point Add Pairwise (vector).
FCADD: Floating-point Complex Add.
FCCMP: Floating-point Conditional quiet Compare (scalar).
FCCMPE: Floating-point Conditional signaling Compare (scalar).
FCMEQ (register): Floating-point Compare Equal (vector).
FCMEQ (zero): Floating-point Compare Equal to zero (vector).
FCMGE (register): Floating-point Compare Greater than or Equal (vector).
FCMGE (zero): Floating-point Compare Greater than or Equal to zero (vector).
FCMGT (register): Floating-point Compare Greater than (vector).
FCMGT (zero): Floating-point Compare Greater than zero (vector).
FCMLA: Floating-point Complex Multiply Accumulate.
FCMLA (by element): Floating-point Complex Multiply Accumulate (by element).
FCMLE (zero): Floating-point Compare Less than or Equal to zero (vector).
FCMLT (zero): Floating-point Compare Less than zero (vector).
FCMP: Floating-point quiet Compare (scalar).
FCMPE: Floating-point signaling Compare (scalar).
FCSEL: Floating-point Conditional Select (scalar).
FCVT: Floating-point Convert precision (scalar).
FCVTAS (scalar): Floating-point Convert to Signed integer, rounding to nearest with ties to Away (scalar).
FCVTAS (vector): Floating-point Convert to Signed integer, rounding to nearest with ties to Away (vector).
FCVTAU (scalar): Floating-point Convert to Unsigned integer, rounding to nearest with ties to Away (scalar).
FCVTAU (vector): Floating-point Convert to Unsigned integer, rounding to nearest with ties to Away (vector).
FCVTL, FCVTL2: Floating-point Convert to higher precision Long (vector).
FCVTMS (scalar): Floating-point Convert to Signed integer, rounding toward Minus infinity (scalar).
FCVTMS (vector): Floating-point Convert to Signed integer, rounding toward Minus infinity (vector).
FCVTMU (scalar): Floating-point Convert to Unsigned integer, rounding toward Minus infinity (scalar).
FCVTMU (vector): Floating-point Convert to Unsigned integer, rounding toward Minus infinity (vector).
FCVTN, FCVTN2: Floating-point Convert to lower precision Narrow (vector).
FCVTNS (scalar): Floating-point Convert to Signed integer, rounding to nearest with ties to even (scalar).
FCVTNS (vector): Floating-point Convert to Signed integer, rounding to nearest with ties to even (vector).
FCVTNU (scalar): Floating-point Convert to Unsigned integer, rounding to nearest with ties to even (scalar).
FCVTNU (vector): Floating-point Convert to Unsigned integer, rounding to nearest with ties to even (vector).
FCVTPS (scalar): Floating-point Convert to Signed integer, rounding toward Plus infinity (scalar).
FCVTPS (vector): Floating-point Convert to Signed integer, rounding toward Plus infinity (vector).
FCVTPU (scalar): Floating-point Convert to Unsigned integer, rounding toward Plus infinity (scalar).
FCVTPU (vector): Floating-point Convert to Unsigned integer, rounding toward Plus infinity (vector).
FCVTXN, FCVTXN2: Floating-point Convert to lower precision Narrow, rounding to odd (vector).
FCVTZS (scalar, fixed-point): Floating-point Convert to Signed fixed-point, rounding toward Zero (scalar).
FCVTZS (scalar, integer): Floating-point Convert to Signed integer, rounding toward Zero (scalar).
FCVTZS (vector, fixed-point): Floating-point Convert to Signed fixed-point, rounding toward Zero (vector).
FCVTZS (vector, integer): Floating-point Convert to Signed integer, rounding toward Zero (vector).
FCVTZU (scalar, fixed-point): Floating-point Convert to Unsigned fixed-point, rounding toward Zero (scalar).
FCVTZU (scalar, integer): Floating-point Convert to Unsigned integer, rounding toward Zero (scalar).
FCVTZU (vector, fixed-point): Floating-point Convert to Unsigned fixed-point, rounding toward Zero (vector).
FCVTZU (vector, integer): Floating-point Convert to Unsigned integer, rounding toward Zero (vector).
FDIV (scalar): Floating-point Divide (scalar).
FDIV (vector): Floating-point Divide (vector).
FJCVTZS: Floating-point Javascript Convert to Signed fixed-point, rounding toward Zero.
FMADD: Floating-point fused Multiply-Add (scalar).
FMAX (scalar): Floating-point Maximum (scalar).
FMAX (vector): Floating-point Maximum (vector).
FMAXNM (scalar): Floating-point Maximum Number (scalar).
FMAXNM (vector): Floating-point Maximum Number (vector).
FMAXNMP (scalar): Floating-point Maximum Number of Pair of elements (scalar).
FMAXNMP (vector): Floating-point Maximum Number Pairwise (vector).
FMAXNMV: Floating-point Maximum Number across Vector.
FMAXP (scalar): Floating-point Maximum of Pair of elements (scalar).
FMAXP (vector): Floating-point Maximum Pairwise (vector).
FMAXV: Floating-point Maximum across Vector.
FMIN (scalar): Floating-point Minimum (scalar).
FMIN (vector): Floating-point minimum (vector).
FMINNM (scalar): Floating-point Minimum Number (scalar).
FMINNM (vector): Floating-point Minimum Number (vector).
FMINNMP (scalar): Floating-point Minimum Number of Pair of elements (scalar).
FMINNMP (vector): Floating-point Minimum Number Pairwise (vector).
FMINNMV: Floating-point Minimum Number across Vector.
FMINP (scalar): Floating-point Minimum of Pair of elements (scalar).
FMINP (vector): Floating-point Minimum Pairwise (vector).
FMINV: Floating-point Minimum across Vector.
FMLA (by element): Floating-point fused Multiply-Add to accumulator (by element).
FMLA (vector): Floating-point fused Multiply-Add to accumulator (vector).
FMLAL, FMLAL2 (by element): Floating-point fused Multiply-Add Long to accumulator (by element).
FMLAL, FMLAL2 (vector): Floating-point fused Multiply-Add Long to accumulator (vector).
FMLS (by element): Floating-point fused Multiply-Subtract from accumulator (by element).
FMLS (vector): Floating-point fused Multiply-Subtract from accumulator (vector).
FMLSL, FMLSL2 (by element): Floating-point fused Multiply-Subtract Long from accumulator (by element).
FMLSL, FMLSL2 (vector): Floating-point fused Multiply-Subtract Long from accumulator (vector).
FMOV (general): Floating-point Move to or from general-purpose register without conversion.
FMOV (register): Floating-point Move register without conversion.
FMOV (scalar, immediate): Floating-point move immediate (scalar).
FMOV (vector, immediate): Floating-point move immediate (vector).
FMSUB: Floating-point Fused Multiply-Subtract (scalar).
FMUL (by element): Floating-point Multiply (by element).
FMUL (scalar): Floating-point Multiply (scalar).
FMUL (vector): Floating-point Multiply (vector).
FMULX: Floating-point Multiply extended.
FMULX (by element): Floating-point Multiply extended (by element).
FNEG (scalar): Floating-point Negate (scalar).
FNEG (vector): Floating-point Negate (vector).
FNMADD: Floating-point Negated fused Multiply-Add (scalar).
FNMSUB: Floating-point Negated fused Multiply-Subtract (scalar).
FNMUL (scalar): Floating-point Multiply-Negate (scalar).
FRECPE: Floating-point Reciprocal Estimate.
FRECPS: Floating-point Reciprocal Step.
FRECPX: Floating-point Reciprocal exponent (scalar).
FRINT32X (scalar): Floating-point Round to 32-bit Integer, using current rounding mode (scalar).
FRINT32X (vector): Floating-point Round to 32-bit Integer, using current rounding mode (vector).
FRINT32Z (scalar): Floating-point Round to 32-bit Integer toward Zero (scalar).
FRINT32Z (vector): Floating-point Round to 32-bit Integer toward Zero (vector).
FRINT64X (scalar): Floating-point Round to 64-bit Integer, using current rounding mode (scalar).
FRINT64X (vector): Floating-point Round to 64-bit Integer, using current rounding mode (vector).
FRINT64Z (scalar): Floating-point Round to 64-bit Integer toward Zero (scalar).
FRINT64Z (vector): Floating-point Round to 64-bit Integer toward Zero (vector).
FRINTA (scalar): Floating-point Round to Integral, to nearest with ties to Away (scalar).
FRINTA (vector): Floating-point Round to Integral, to nearest with ties to Away (vector).
FRINTI (scalar): Floating-point Round to Integral, using current rounding mode (scalar).
FRINTI (vector): Floating-point Round to Integral, using current rounding mode (vector).
FRINTM (scalar): Floating-point Round to Integral, toward Minus infinity (scalar).
FRINTM (vector): Floating-point Round to Integral, toward Minus infinity (vector).
FRINTN (scalar): Floating-point Round to Integral, to nearest with ties to even (scalar).
FRINTN (vector): Floating-point Round to Integral, to nearest with ties to even (vector).
FRINTP (scalar): Floating-point Round to Integral, toward Plus infinity (scalar).
FRINTP (vector): Floating-point Round to Integral, toward Plus infinity (vector).
FRINTX (scalar): Floating-point Round to Integral exact, using current rounding mode (scalar).
FRINTX (vector): Floating-point Round to Integral exact, using current rounding mode (vector).
FRINTZ (scalar): Floating-point Round to Integral, toward Zero (scalar).
FRINTZ (vector): Floating-point Round to Integral, toward Zero (vector).
FRSQRTE: Floating-point Reciprocal Square Root Estimate.
FRSQRTS: Floating-point Reciprocal Square Root Step.
FSQRT (scalar): Floating-point Square Root (scalar).
FSQRT (vector): Floating-point Square Root (vector).
FSUB (scalar): Floating-point Subtract (scalar).
FSUB (vector): Floating-point Subtract (vector).
INS (element): Insert vector element from another vector element.
INS (general): Insert vector element from general-purpose register.
LD1 (multiple structures): Load multiple single-element structures to one, two, three, or four registers.
LD1 (single structure): Load one single-element structure to one lane of one register.
LD1R: Load one single-element structure and Replicate to all lanes (of one register).
LD2 (multiple structures): Load multiple 2-element structures to two registers.
LD2 (single structure): Load single 2-element structure to one lane of two registers.
LD2R: Load single 2-element structure and Replicate to all lanes of two registers.
LD3 (multiple structures): Load multiple 3-element structures to three registers.
LD3 (single structure): Load single 3-element structure to one lane of three registers.
LD3R: Load single 3-element structure and Replicate to all lanes of three registers.
LD4 (multiple structures): Load multiple 4-element structures to four registers.
LD4 (single structure): Load single 4-element structure to one lane of four registers.
LD4R: Load single 4-element structure and Replicate to all lanes of four registers.
LDNP (SIMD&FP): Load Pair of SIMD&FP registers, with Non-temporal hint.
LDP (SIMD&FP): Load Pair of SIMD&FP registers.
LDR (immediate, SIMD&FP): Load SIMD&FP Register (immediate offset).
LDR (literal, SIMD&FP): Load SIMD&FP Register (PC-relative literal).
LDR (register, SIMD&FP): Load SIMD&FP Register (register offset).
LDUR (SIMD&FP): Load SIMD&FP Register (unscaled offset).
MLA (by element): Multiply-Add to accumulator (vector, by element).
MLA (vector): Multiply-Add to accumulator (vector).
MLS (by element): Multiply-Subtract from accumulator (vector, by element).
MLS (vector): Multiply-Subtract from accumulator (vector).
MOV (element): Move vector element to another vector element: an alias of INS (element).
MOV (from general): Move general-purpose register to a vector element: an alias of INS (general).
MOV (scalar): Move vector element to scalar: an alias of DUP (element).
MOV (to general): Move vector element to general-purpose register: an alias of UMOV.
MOV (vector): Move vector: an alias of ORR (vector, register).
MOVI: Move Immediate (vector).
MUL (by element): Multiply (vector, by element).
MUL (vector): Multiply (vector).
MVN: Bitwise NOT (vector): an alias of NOT.
MVNI: Move inverted Immediate (vector).
NEG (vector): Negate (vector).
NOT: Bitwise NOT (vector).
ORN (vector): Bitwise inclusive OR NOT (vector).
ORR (vector, immediate): Bitwise inclusive OR (vector, immediate).
ORR (vector, register): Bitwise inclusive OR (vector, register).
PMUL: Polynomial Multiply.
PMULL, PMULL2: Polynomial Multiply Long.
RADDHN, RADDHN2: Rounding Add returning High Narrow.
RAX1: Rotate and Exclusive OR.
RBIT (vector): Reverse Bit order (vector).
REV16 (vector): Reverse elements in 16-bit halfwords (vector).
REV32 (vector): Reverse elements in 32-bit words (vector).
REV64: Reverse elements in 64-bit doublewords (vector).
RSHRN, RSHRN2: Rounding Shift Right Narrow (immediate).
RSUBHN, RSUBHN2: Rounding Subtract returning High Narrow.
SABA: Signed Absolute difference and Accumulate.
SABAL, SABAL2: Signed Absolute difference and Accumulate Long.
SABD: Signed Absolute Difference.
SABDL, SABDL2: Signed Absolute Difference Long.
SADALP: Signed Add and Accumulate Long Pairwise.
SADDL, SADDL2: Signed Add Long (vector).
SADDLP: Signed Add Long Pairwise.
SADDLV: Signed Add Long across Vector.
SADDW, SADDW2: Signed Add Wide.
SCVTF (scalar, fixed-point): Signed fixed-point Convert to Floating-point (scalar).
SCVTF (scalar, integer): Signed integer Convert to Floating-point (scalar).
SCVTF (vector, fixed-point): Signed fixed-point Convert to Floating-point (vector).
SCVTF (vector, integer): Signed integer Convert to Floating-point (vector).
SDOT (by element): Dot Product signed arithmetic (vector, by element).
SDOT (vector): Dot Product signed arithmetic (vector).
SHA1C: SHA1 hash update (choose).
SHA1H: SHA1 fixed rotate.
SHA1M: SHA1 hash update (majority).
SHA1P: SHA1 hash update (parity).
SHA1SU0: SHA1 schedule update 0.
SHA1SU1: SHA1 schedule update 1.
SHA256H: SHA256 hash update (part 1).
SHA256H2: SHA256 hash update (part 2).
SHA256SU0: SHA256 schedule update 0.
SHA256SU1: SHA256 schedule update 1.
SHA512H: SHA512 Hash update part 1.
SHA512H2: SHA512 Hash update part 2.
SHA512SU0: SHA512 Schedule Update 0.
SHA512SU1: SHA512 Schedule Update 1.
SHADD: Signed Halving Add.
SHL: Shift Left (immediate).
SHLL, SHLL2: Shift Left Long (by element size).
SHRN, SHRN2: Shift Right Narrow (immediate).
SHSUB: Signed Halving Subtract.
SLI: Shift Left and Insert (immediate).
SM3PARTW1: SM3PARTW1.
SM3PARTW2: SM3PARTW2.
SM3SS1: SM3SS1.
SM3TT1A: SM3TT1A.
SM3TT1B: SM3TT1B.
SM3TT2A: SM3TT2A.
SM3TT2B: SM3TT2B.
SM4E: SM4 Encode.
SM4EKEY: SM4 Key.
SMAX: Signed Maximum (vector).
SMAXP: Signed Maximum Pairwise.
SMAXV: Signed Maximum across Vector.
SMIN: Signed Minimum (vector).
SMINP: Signed Minimum Pairwise.
SMINV: Signed Minimum across Vector.
SMLAL, SMLAL2 (by element): Signed Multiply-Add Long (vector, by element).
SMLAL, SMLAL2 (vector): Signed Multiply-Add Long (vector).
SMLSL, SMLSL2 (by element): Signed Multiply-Subtract Long (vector, by element).
SMLSL, SMLSL2 (vector): Signed Multiply-Subtract Long (vector).
SMMLA (vector): Signed 8-bit integer matrix multiply-accumulate (vector).
SMOV: Signed Move vector element to general-purpose register.
SMULL, SMULL2 (by element): Signed Multiply Long (vector, by element).
SMULL, SMULL2 (vector): Signed Multiply Long (vector).
SQABS: Signed saturating Absolute value.
SQADD: Signed saturating Add.
SQDMLAL, SQDMLAL2 (by element): Signed saturating Doubling Multiply-Add Long (by element).
SQDMLAL, SQDMLAL2 (vector): Signed saturating Doubling Multiply-Add Long.
SQDMLSL, SQDMLSL2 (by element): Signed saturating Doubling Multiply-Subtract Long (by element).
SQDMLSL, SQDMLSL2 (vector): Signed saturating Doubling Multiply-Subtract Long.
SQDMULH (by element): Signed saturating Doubling Multiply returning High half (by element).
SQDMULH (vector): Signed saturating Doubling Multiply returning High half.
SQDMULL, SQDMULL2 (by element): Signed saturating Doubling Multiply Long (by element).
SQDMULL, SQDMULL2 (vector): Signed saturating Doubling Multiply Long.
SQNEG: Signed saturating Negate.
SQRDMLAH (by element): Signed Saturating Rounding Doubling Multiply Accumulate returning High Half (by element).
SQRDMLAH (vector): Signed Saturating Rounding Doubling Multiply Accumulate returning High Half (vector).
SQRDMLSH (by element): Signed Saturating Rounding Doubling Multiply Subtract returning High Half (by element).
SQRDMLSH (vector): Signed Saturating Rounding Doubling Multiply Subtract returning High Half (vector).
SQRDMULH (by element): Signed saturating Rounding Doubling Multiply returning High half (by element).
SQRDMULH (vector): Signed saturating Rounding Doubling Multiply returning High half.
SQRSHL: Signed saturating Rounding Shift Left (register).
SQRSHRN, SQRSHRN2: Signed saturating Rounded Shift Right Narrow (immediate).
SQRSHRUN, SQRSHRUN2: Signed saturating Rounded Shift Right Unsigned Narrow (immediate).
SQSHL (immediate): Signed saturating Shift Left (immediate).
SQSHL (register): Signed saturating Shift Left (register).
SQSHLU: Signed saturating Shift Left Unsigned (immediate).
SQSHRN, SQSHRN2: Signed saturating Shift Right Narrow (immediate).
SQSHRUN, SQSHRUN2: Signed saturating Shift Right Unsigned Narrow (immediate).
SQSUB: Signed saturating Subtract.
SQXTN, SQXTN2: Signed saturating extract Narrow.
SQXTUN, SQXTUN2: Signed saturating extract Unsigned Narrow.
SRHADD: Signed Rounding Halving Add.
SRI: Shift Right and Insert (immediate).
SRSHL: Signed Rounding Shift Left (register).
SRSHR: Signed Rounding Shift Right (immediate).
SRSRA: Signed Rounding Shift Right and Accumulate (immediate).
SSHL: Signed Shift Left (register).
SSHLL, SSHLL2: Signed Shift Left Long (immediate).
SSHR: Signed Shift Right (immediate).
SSRA: Signed Shift Right and Accumulate (immediate).
SSUBL, SSUBL2: Signed Subtract Long.
SSUBW, SSUBW2: Signed Subtract Wide.
ST1 (multiple structures): Store multiple single-element structures from one, two, three, or four registers.
ST1 (single structure): Store a single-element structure from one lane of one register.
ST2 (multiple structures): Store multiple 2-element structures from two registers.
ST2 (single structure): Store single 2-element structure from one lane of two registers.
ST3 (multiple structures): Store multiple 3-element structures from three registers.
ST3 (single structure): Store single 3-element structure from one lane of three registers.
ST4 (multiple structures): Store multiple 4-element structures from four registers.
ST4 (single structure): Store single 4-element structure from one lane of four registers.
STNP (SIMD&FP): Store Pair of SIMD&FP registers, with Non-temporal hint.
STP (SIMD&FP): Store Pair of SIMD&FP registers.
STR (immediate, SIMD&FP): Store SIMD&FP register (immediate offset).
STR (register, SIMD&FP): Store SIMD&FP register (register offset).
STUR (SIMD&FP): Store SIMD&FP register (unscaled offset).
SUB (vector): Subtract (vector).
SUBHN, SUBHN2: Subtract returning High Narrow.
SUDOT (by element): Dot product with signed and unsigned integers (vector, by element).
SUQADD: Signed saturating Accumulate of Unsigned value.
SXTL, SXTL2: Signed extend Long: an alias of SSHLL, SSHLL2.
TBL: Table vector Lookup.
TBX: Table vector lookup extension.
TRN1: Transpose vectors (primary).
TRN2: Transpose vectors (secondary).
UABA: Unsigned Absolute difference and Accumulate.
UABAL, UABAL2: Unsigned Absolute difference and Accumulate Long.
UABD: Unsigned Absolute Difference (vector).
UABDL, UABDL2: Unsigned Absolute Difference Long.
UADALP: Unsigned Add and Accumulate Long Pairwise.
UADDL, UADDL2: Unsigned Add Long (vector).
UADDLP: Unsigned Add Long Pairwise.
UADDLV: Unsigned sum Long across Vector.
UADDW, UADDW2: Unsigned Add Wide.
UCVTF (scalar, fixed-point): Unsigned fixed-point Convert to Floating-point (scalar).
UCVTF (scalar, integer): Unsigned integer Convert to Floating-point (scalar).
UCVTF (vector, fixed-point): Unsigned fixed-point Convert to Floating-point (vector).
UCVTF (vector, integer): Unsigned integer Convert to Floating-point (vector).
UDOT (by element): Dot Product unsigned arithmetic (vector, by element).
UDOT (vector): Dot Product unsigned arithmetic (vector).
UHADD: Unsigned Halving Add.
UHSUB: Unsigned Halving Subtract.
UMAX: Unsigned Maximum (vector).
UMAXP: Unsigned Maximum Pairwise.
UMAXV: Unsigned Maximum across Vector.
UMIN: Unsigned Minimum (vector).
UMINP: Unsigned Minimum Pairwise.
UMINV: Unsigned Minimum across Vector.
UMLAL, UMLAL2 (by element): Unsigned Multiply-Add Long (vector, by element).
UMLAL, UMLAL2 (vector): Unsigned Multiply-Add Long (vector).
UMLSL, UMLSL2 (by element): Unsigned Multiply-Subtract Long (vector, by element).
UMLSL, UMLSL2 (vector): Unsigned Multiply-Subtract Long (vector).
UMMLA (vector): Unsigned 8-bit integer matrix multiply-accumulate (vector).
UMOV: Unsigned Move vector element to general-purpose register.
UMULL, UMULL2 (by element): Unsigned Multiply Long (vector, by element).
UMULL, UMULL2 (vector): Unsigned Multiply long (vector).
UQADD: Unsigned saturating Add.
UQRSHL: Unsigned saturating Rounding Shift Left (register).
UQRSHRN, UQRSHRN2: Unsigned saturating Rounded Shift Right Narrow (immediate).
UQSHL (immediate): Unsigned saturating Shift Left (immediate).
UQSHL (register): Unsigned saturating Shift Left (register).
UQSHRN, UQSHRN2: Unsigned saturating Shift Right Narrow (immediate).
UQSUB: Unsigned saturating Subtract.
UQXTN, UQXTN2: Unsigned saturating extract Narrow.
URECPE: Unsigned Reciprocal Estimate.
URHADD: Unsigned Rounding Halving Add.
URSHL: Unsigned Rounding Shift Left (register).
URSHR: Unsigned Rounding Shift Right (immediate).
URSQRTE: Unsigned Reciprocal Square Root Estimate.
URSRA: Unsigned Rounding Shift Right and Accumulate (immediate).
USDOT (by element): Dot Product with unsigned and signed integers (vector, by element).
USDOT (vector): Dot Product with unsigned and signed integers (vector).
USHL: Unsigned Shift Left (register).
USHLL, USHLL2: Unsigned Shift Left Long (immediate).
USHR: Unsigned Shift Right (immediate).
USMMLA (vector): Unsigned and signed 8-bit integer matrix multiply-accumulate (vector).
USQADD: Unsigned saturating Accumulate of Signed value.
USRA: Unsigned Shift Right and Accumulate (immediate).
USUBL, USUBL2: Unsigned Subtract Long.
USUBW, USUBW2: Unsigned Subtract Wide.
UXTL, UXTL2: Unsigned extend Long: an alias of USHLL, USHLL2.
UZP1: Unzip vectors (primary).
UZP2: Unzip vectors (secondary).
XAR: Exclusive OR and Rotate.
XTN, XTN2: Extract Narrow.
ZIP1: Zip vectors (primary).
ZIP2: Zip vectors (secondary).
Internal version only: isa v33.11seprel, AdvSIMD v29.05, pseudocode v2021-09_rel, sve v2021-09_rc3d ; Build timestamp: 2021-10-06T11:41
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