Floating-point square root (predicated)
Calculate the square root of each active floating-point element of the source vector, and place the results in the corresponding elements of the destination vector. Inactive elements in the destination vector register remain unmodified.
31 | 30 | 29 | 28 | 27 | 26 | 25 | 24 | 23 | 22 | 21 | 20 | 19 | 18 | 17 | 16 | 15 | 14 | 13 | 12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 |
0 | 1 | 1 | 0 | 0 | 1 | 0 | 1 | size | 0 | 0 | 1 | 1 | 0 | 1 | 1 | 0 | 1 | Pg | Zn | Zd |
if !HaveSVE() && !HaveSME() then UNDEFINED; if size == '00' then UNDEFINED; integer esize = 8 << UInt(size); integer g = UInt(Pg); integer n = UInt(Zn); integer d = UInt(Zd);
<Zd> |
Is the name of the destination scalable vector register, encoded in the "Zd" field. |
<T> |
Is the size specifier,
encoded in
|
<Pg> |
Is the name of the governing scalable predicate register P0-P7, encoded in the "Pg" field. |
<Zn> |
Is the name of the source scalable vector register, encoded in the "Zn" field. |
CheckSVEEnabled(); integer elements = VL DIV esize; bits(PL) mask = P[g]; bits(VL) operand = if AnyActiveElement(mask, esize) then Z[n] else Zeros(); bits(VL) result = Z[d]; for e = 0 to elements-1 if ElemP[mask, e, esize] == '1' then bits(esize) element = Elem[operand, e, esize]; Elem[result, e, esize] = FPSqrt(element, FPCR[]); Z[d] = result;
This instruction might be immediately preceded in program order by a MOVPRFX instruction. The MOVPRFX instruction must conform to all of the following requirements, otherwise the behavior of the MOVPRFX and this instruction is unpredictable:
Internal version only: isa v33.11seprel, AdvSIMD v29.05, pseudocode v2021-09_rel, sve v2021-09_rc3d ; Build timestamp: 2021-10-06T11:41
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